10 MAR 2017 by ideonexus

 Gamification Set Collection

I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
29 MAR 2011 by ideonexus

 Contents of the Doomsday Chest

The contents of a Doomsday Chest will include stainless steel or titanium sheets, laser etched with an archive of the fundamentals of human knowledge. Each sheet would be carved, front and back, in the five most widely spoken languages of the 21st Century; Mandarin, Spanish, English, Arabic and Hindi. To aid in their translation, aRosetta Disc style object would also embedded in the Chest, providing easy visual translation between the "key" languages and over 2,600 other languages. The le...
Folksonomies: knowledge civilization
Folksonomies: knowledge civilization
 1  1  notes

A list of the media, dimensions, and list of subjects to be covered on the sheets that go into the doomsday chests.